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Avoiding the God Object - A Guide to Better Software Design

Published:  at  07:30 AM

In software design, a God Object (or God Class) is a class that knows too much or does too much. It’s a common code smell that tends to emerge as a system evolves without proper boundaries.

What Is a God Object?

A God Object violates the Single Responsibility Principle by taking on multiple responsibilities. It typically centralizes control and knowledge of many parts of a system—handling tasks that should be delegated to other specialized components.

Why Do We Create Them?

Even experienced developers can fall into this trap, usually due to:

Example of a God Object

Let’s say you’re building a food delivery service and start with a class like this:

class DeliveryManager:
    def assign_driver(self, order): ...
    def calculate_fee(self, order): ...
    def notify_customer(self, order): ...
    def refund_order(self, order): ...
    def log_event(self, event): ...

Over time, DeliveryManager becomes a dumping ground for unrelated concerns: logistics, billing, notifications, logging, and more.

Refactoring the God Object

To fix this, you’d separate concerns into smaller, focused classes:

class DriverAssigner:
    def assign(self, order): ...

class FeeCalculator:
    def calculate(self, order): ...

class CustomerNotifier:
    def notify(self, order): ...

class PaymentProcessor:
    def refund(self, order): ...

class EventLogger:
    def log(self, event): ...

Now, a high-level class can orchestrate these responsibilities without owning the details:

class DeliveryService:
    def __init__(self, assigner, calculator, notifier, processor, logger):
        self.assigner = assigner
        self.calculator = calculator
        self.notifier = notifier
        self.processor = processor
        self.logger = logger

    def process_order(self, order):
        self.assigner.assign(order)
        fee = self.calculator.calculate(order)
        self.notifier.notify(order)
        self.logger.log(f"Order processed with fee {fee}")

When a God Object Might Be Acceptable

There are rare scenarios where a centralized object is acceptable:

But even then, use them with clear documentation and a plan to refactor if the scope grows.

Why You Should Avoid God Objects

Final Thoughts

The God Object is an easy pitfall that feels efficient—until it isn’t. Build smaller, focused classes and let them work together. Clear boundaries make your codebase easier to maintain, test, and scale.

Think of it this way: A chef doesn’t build the kitchen, grow the vegetables, and drive the delivery van. Your code shouldn’t either.

Happy Designing!.


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